Atlantica online make money tbs

Atlantica online make money tbs

Author: GEG Date of post: 22.05.2017

This is a basic guide to tbs missions in Atlantica Online. It is aimed at players who have reached the appropriate level to tackle one of these missions. I wrote it for a player who dropped out after the Troy patch and came back just recently. Live with that and enjoy. TBS stands for Tactical Battle System. You should have experienced it already in skirmish regions.

Every mercenary of yours and every mob of theirs will get to move and an action when it is your or their turn. There are still cool down periods for skills, though. You can resurrect with resurrections scrolls. The combat does not end when your main dies — only when all party members are dead.

The differences are too many to outline them here — that will be for you to find out. This guide will contain some hints regarding this subject, though. Loot will magically appear in your inventory or jackpot. Okay, there are some exceptions: And if a mercenary dies during the fight and is resurrected he will gain also only a fraction of the possible xp.

For details see here. Every monster drops something and often more than one piece even without item information about the monster. Usually drops and xp are much better in skirmishes than in the corresponding classic gameplay areas. While a TBS skirmish region is nothing more than a grinding opportunity with lots of monster groups wandering around, a mission is more like a scripted dungeon.

The basic mission layout is: During that annoying animated sequences are displayed with a guy Odysseus, Zhuge etc. As boring as it can be pay attention at least the first times.

You may get a clue what to do next. If you know what he or in some African missions: A mission counts as one fight even if it lasts up to one hour. There is no respite, no break, you fight on until the bitter end. And you only have to use one gulp of blessing potion, if you use these. Beside the usual drops you will get a final reward in xp and boxes. These rewards are usually very, very nice. If you can do high level missions it can be even profitable to extend your diary with atlas ore, so that you get 16 tbs points per day.

You need 10 points for a mission, if you do it for the first time in a week. You will have to pay for upgrades see below and probably vehicles in the mission.

You have to pay an entry fee also. To be on the safe side I take 60 millions with me but only the highest missions will come near that amount.

You find a table with costs of some missions here. Costs are out of date after Spelltower patch now lower. You will enter Troy and African missions with your main and 2 mercenaries. In Three Kingdom 3k for short missions you will often be allowed to take 3 mercenaries beside your main with you.

TBS missions can be done in solo mode without a squad but I will tackle only squad mode here. TBS missions in solo mode are easier fewer mobs and some obstacles omitted and the reward is 1 box less than the squad mode reward divided through the maximum number of participants. Flame Thrower solo mode will get you 3 of Troy Victory Treasure boxes because 3 people can participate in squad mode and the total squad mode reward is 12 boxes And that sucks, believe me.

The Noob Life: Atlantica Online - Making Money With Crafting

Better team up or solo in squad mode. For both options you need a squad. Later on you can and you will reap the rewards and become stinking rich as I became. And you will miss the fun of cooperating with others…. Ok, you have prepared well and are ready to start. You start missions in Hissarlik Hill near Istanbul Troy missionsin the Eastern Wu camp 3k missions or in Africa African missions.

There are several reasons for it. But in fact it contains all basic features and no confusing mumbo jumbo like wandering horses, fragile boats or nagging women to escort.

Click on the NPC who will give you the mission. Choose the mission see above 1. Click on the right number for squad mode. A selection screen appears. You can select the mercenaries you want to do the mission with see above 1. The basic information shows here that there is 4: Before you enter your first mission you should look at the interface presented in the picture above.

In the bottom right you see three buttons which I have conveniently numbered orangely and quite fatty with 1, 2 and 3. You will use the buttons for training and building vehicles. What you actually do is using buildings. If you lose the base camp the mission is always lost regardless if it is stated in the mission briefing or not. The base camp lets you get your upgrades.

It should be the first thing you do in the mission: Press this button and upgrade to level 1. Usually you can upgrade up to level 5. How the upgrades work is explained further below. You will look for it in vain now. That is because this screenshot was made before the Spelltower patch and I am too lazy to replace it.

You see now a gap where this icon was. In most missions you can build catapults and in some you can build boats.

Boats are a special case and I will talk about them later. Here in this example mission you can only build catapults. As you already know from the basic information shown some screens before your whole squad can build 1 catapult.

Because in this example I am running the mission alone I build it of course, and that is the second thing in the mission I do after upgrading base materials before I move any toon. You may lose the vehicle bay. Damaged buildings heal over time but if it is destroyed it is gone for good. That designates a button you will use during the mission sometimes.

But you need very urgently a shortcut which is: Above is shown the map of the example mission. The orange numbers 1 to 3 mark the symbols which depict the buildings your camp has 1 — base camp, 2 — training camp [now extinct], 3 — vehicle bay. Your current goal is to kill a Frightful Slaughterer which is a mini boss.

This mission here contains two of them, at 5 and 6. What they are doing should be fairly obvious. Usually it is a good idea to destroy them as fast as possible. As with all other situations where you have to choose from the plethora of mercenaries Atlantica Online has to offer there are many answers and many opinions.

Now I am in the lucky situation to have absolute control over this blog and so only one opinion shines brightly here, and that is my own. Which narrows the options down immensely. Here is my advice:. I played staff main until level and tried to do missions with it. While it works and flameblow is really nice it is quite difficult to handle because of the long cool down of this spell. The cannon main has several advantages compared to staff main: It can shoot over walls.

It can shoot every turn. It shoots 5 targets at once if they are stupid enough to stand in a cross formation. The regular attack makes more damage than the forex broker rating indonesia staff attack.

Atlantica online make money tbs now the one argument to beat all other mains into bloody pulp: Reduce the defense of nasty bosses to a ridiculous fraction of their original value and then kill them with one well-aimed shot.

Okay, staff main and musician because of the — but inferior — debuff are also doing well in tbs missions. But life is super easy as cannon main. And have I mentioned already Devastation Shell? Oracles have insanely high mdef which is the reason I usually tank with my oracle.

The monsters in tbs missions have the habit to rely on their magic attack which is somewhat disappointing for people with high-plussed armor. Because their physical defense is worth not much, only the health points such 124 binary options trading system upto 90 accuracy armor does provide. And in 3k missions where you can take 3 mercenaries: Yeah, currency conversion calculator pounds to dollars, there are people who do it with a druid.

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Hdfc foreign exchange rate today she is much cheaper in terms of costs of recruiting and upgrading, not morally. Gunners on the other hand attack fiendishly out of a distance and kill three targets in a row. And their damage output is tremendous. A janissary, sethed and with shooting stance is hud earnest money returned real killer, even more than a sheriff: On the other forex pip she does not lose turns to get into her stance, which outweighs that.

Useless but can debuff like hell. A good idea, but you have already a cannon main hopefully — you need a mercenary which hits harder.

Let her go with the investing thailand stock market. If the witch is played properly and you happen not to have converted to cannon main yet and remained a staff main both — staff main and witch — can wreak havoc with flame blow and meteor strike together.

But that is not for a basic guide. And there is a new, shining star called Attila, but I have confused you now enough. Forex near mg road not mentioned in the previous paragraph are by no means useful.

I only forgot to make a sniding remark about them. That will be remedied sooner or later. If you play in a team you can divide the tasks better of course. Contrary to a wide-spread belief gear is not that important in tbs missions, at least not compared to classic game play. Of course you are doomed when none of your toons can survive the attack of one hostile monster. But you can fare pretty well with flat level appropriate gear. If you do it right, mind you.

There is one exception though: When you do a mission alone in squad mode, you philip morris international stock exchange bring one really, really good ranged weapon in my proposed setup: Let me rephrase that: It works without it but that borders at the edge of failure so often that I for once does not enjoy it.

Basic TBS Mission Guide | secretsofatlantica

While of course good weapons always help you should do well with mediocre plussed weapons in the case of flamethrower a trio with ordinary dragon god guns can do just cp cheats penguin storm 10 money maker download. During the mission you can upgrade your attack, defense, sight, movement and range.

You train by clicking on the Base Camp button see above. Training in squad mode works like this:. You get these buffs after 11 turns of continuous training. You can set traps. In basic missions like Flamethrower not so useful. But the catch is: Actually, he does not set new traps but in the map you find there are already hidden traps set up here and there. Now you would like to see them or have any means to identify them.

Here are the news: You can run into them, of course. That will burn your mercenaries, letting lose them their action, or — even worse — wrap them in a sticky net, disabling them for some turns. Commit the location to memory and avoid that trap the next run. If you know or suspect where a trap is located you can disarm it with a offensive scroll freezing, judgement, phoenix. It is enough to get one square into the range of the offensive scroll to disarm the trap.

I have made several trap maps where I jotted down the location of the traps. Especially net traps should be avoided at all costs. One well aimed magic attack of runescape money cheat engine download enemy and your whole party can be done for.

A rule of thumb is: Stock market avatar guide neopets stay adjacent to any other friendly toon, even diagonally is bad.

They will be damaged a bit, true, but they will come over your group and hit first. Much better when YOU hit them first in the next turn and eradicate them outright.

Summon portals are future problems. The bad thing is their problems aka monsters to spawn can have a really great future very fast — at your expense. You should try to heal with potions and in cases of emergency scrolls. She should alternating seth your gunner and your cannon main.

If you go near a strong group of mobs do it so that both of your damage dealers are sethed. There are missions with mystic stones in them. The example mission has not such a thing which is one reason Flamethrower is comparatively easy but a lot of other missions have. Mystic Stones make enemies stronger and let them regenerate.

They behave like trolls in a proper DnD-setting. They are not as evil as summon forex major pariteler but come close after them.

If you can choose which enemy to kill first, kill the magic one first which is probably very easy to kill. Then kill the ranged one, especially bow people who have these nasty arrow aoe and the cannon guys.

The melee enemies are of course strong but you may be able to stay away from them. Their magic skill is not so devastating and their regular attack is — hmmm — regular. When you have achieved a goal set by the mission your turn immediately ends, a cut scene is displayed and then the game commences — with a complete new turn for your team. She barely clings to her last hp and now my next turn commences.

But I could also activate my injured main and oracle first, give them potions to drink and only then deal the killing blow. In any case I will get a new turn after the cut scene but in the second variant two of my toons are in a better condition. Which makes harharing much more satisfying.

If you want to know more about how double turns work, look here. African missions have only a few double turn opportunities, most cut-scenes come without them. There all missions are listed, roughly in level order. If you choose one, the minimum level and a small map are shown.

I will do one low level mission every week and make a trap map of it. The last low-level-missions I did were Fortress Assault lvl 80 and Battle Of Changban lvl You can do the same for 3k missions Game Info — Fields — Three Kingdoms but there are no really low level missions. My alt is not at level yet but I am working on it. For TBS mission I have written a basic guide which you should read first.

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You need a damage dealer. You have a sheriff, if she has decent steady stance skill, she would nicely fulfill that role. You should bring your oracle with you. She can seth your sheriff and in emergencies resurrect. Your main is not the best main for TBS… But at least it should be able to tank decently. Your goal should be to solo Fleeing Betrayer. But try to party up for that mission for the first runs. As soon as you can solo Fleeing Betrayer your career is on its way und you will become unstoppable financially ….

There are some rules of thumbs I use but otherwise I hammer away. Now for my ranged: Cannoner, inventor, Elementalist only P, ill cross her out first and prophet. I assume you have seen my articles and the videos about my runs of Scouting Party and Base Defense. I would try it with your inventor as 3rd mercenary. You should care for a decent gun — he must be able to kill the normal monsters with one shot, when sethed. TBS in these levels mean that your toons will die often, that is quite normal.

You must bring resurrection scrolls, but what is more important: Aside from these general tips I can only advise you to try it out. Go into a week and tell yourself: I would also advise you to duo your very first missions but I got the impression you did that already. Must you have a witch for every TBS.

I know that witch makes your life easier to do TBS, but can ele at high lvl above lvl 80 upgrade can do good in TBS as well? I never tried out an elementalist. Her normal damage is nothing to speak of. Her skill only concerns melee monsters but the ranged and the magic monsters are the ones who cause the greatest problems. My main character Claudia is a cannon main with a sheriff earlier: And it works great. Fritz has only a witch because I tried to do something different and learn about other ways to complete missions.

The stats are important, not the name of the gear. When you do TBS missions successfully and use up all your TBS points per week including diary, excluding Atlas expansion you tend to get quite rich and consequently very good geared.

That is the reason that Fritz is now very nicely geared — at least the TBS toons. But I did that not so much because of the missions but because of the lvl upgrade quest which Fritz has to do in the foreseeable future and where the bosses will hit very hard….

I mostly fail in TBS missions. I have Cannon main, cannoneer, beast trainer, viking, exorcist, inventor, empress, hwarang, oracle, monk, princess. Cannon main, oracle, inventor better would be janissary. If you can bring a fourth, take your hwarang. You can go the aoe-way as Fritz did — then witch or the ranged-shoot-all-dead-real-quick-way as Claudia did — then gunner.

Both ways are possible. Usually that is not a good idea. There are some missions, though, where it can be profitable with a lot of luck and patience. In the time you have to farm you are usually better of to do a second mission: Personally I would use vial of amnesia and change your main.

Cannon main would be best, eagerly prosecuted by staff main. Bow main and gun main are ok now, too. But as I hear he is not a convincing main in TBS. The danger consists of magic attacks, and there a sword main is not very strong against. I have a question about Referral points used in TBS, can I activate those buffs during TBS or do they have to be activated before I enter. I was wondering since I need to run Spirit god TBS with a buddy, and I wanted all the buffs I can get.

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